![]() We're making this because we see it as a game which needs to be made on a platform right now which is kind of the darling of the industry. They're not throwing a bajillion dollars at us to make this. It's one based on I think mutual respect and the fact that we both enjoy doing cool stuff and we like working together. You know, they don't have a huge number of their HD devkits right now and they gave us eight of them to use on the booth at GamesCom. Did they give you any incentives to develop E-VR into a full title?ĬCP Unifex: No, none at all. I can only imagine that Oculus were delighted about the reception that it received. ![]() ![]() ![]() So you had the EVE sites, The MittaniDotCom, Crossing Zebras for example, all waxing lyrical about it, but then you had the wider community at large, the PC Gamer, the Eurogamer, IGN, all these people massively supportive of what was a tech demo in E-VR. Xander: You mentioned earlier E-VR had this amazing reception from the gaming community at large. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |